![]() ![]() These characteristics, combined with its relative lack of offensive firepower, make serving on a Nuq'Duj an unpopular prospect among Klingon officers, who would rather fight honourably and face a glorious death in battle than run. Its enhanced sensors make it suitable for peering deeply into enemy systems, and its powerful engines ensure that it can get away with whatever information it acquires. While scouting duties have typically been left up to the iconic B'rel Bird of Prey for the past several decades, recent clashes with the Cardassians and the Federation, and now all-out war with the Dominion have called all available ships to the front-lines.Ī dedicated reconnaissance craft, the Nuq'Duj is small, cramped and uncomfortable, even by Klingon standards. If that happens of course you can just try a smaller number of disable the mod.The tiny Nuq'Duj scout ship is a fairly recent addition to the Klingon Defence Force. Do note that this may make the AI harder as they will build bigger fleets, and it may cause excessive lag on large, long games depending on your stats. After that assuming you only adjusted the numbers, you should be able to enable your mod and have double the fleet supply and capital ships. Note this doesn't change the number of capitalships you get, if you play one a large fleet supply setting after doubling these number you'll have twice as many capitalship but 2.5 times as much fleet supply.Ĩ. Double these and you'll get double the fleet supply you'd get at those levels. The numbers here are what your fleet supply values get multiplied by depending on your fleet supply settings you choose in the map options (small, normal, or large). ![]() Or you can just edit the nstants file, with these few lines. For the fleet supply, you can either edit another 24 files (the ones that have MAXSHIPSLOTS in them), again doubling the values in this small section. Note that each race has its own set of techs (PHASE is Vasari, Psi is Advent and TECH is TEC), so you'll need to make this small edit to 24 files total (the ones that have MAXCAPITALSHIPS in their names, sort of a pain but doable).ħ. Thus if you wanted to double the capitalships you get just double the values in each of these lines. The per level value is how many additional capital ships you get by researching it. So open the file RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0 in notepad.īase level is the amount of capital ships slots you start with (in this case 1), and should only be adjusted on the researches whose names end with 0 (AKA the first ones, all the others should have values of 0). For the capitalships, you'll need to edit a few lines that look like this. Paste these files into your mod's GameInfo folder.Ħ. nstants and every file between RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0 and RESEARCHSUBJECT_MAXSHIPSLOTSTECH7.ĥ. Extract the reference files somewhere and copy these files. In that folder, create a folder called "GameInfo"Ĥ. ![]() ![]() Create a new folder called "Bigger Fleet Mod" or whatever. You can find the path by going to the mods tab in the main menu and clicking the "Show Mod Path" button.ģ. Small mods for things like this typically aren't published (because the game gets updated so often), but you only need to change a couple lines in a few files to be able to do what you want.ġ. ![]()
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